October 20, 2006

My reply at “1,000,000 residents = Happy! Crushing Signup Load = Sad!”

 SL has gone mad….here is my reply to the Lindens and their latest silly blog entry :

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harde har har…insert uber sarcasm in here! 1 mill. you LL guys are a joke, i am mean seriously. at any given time there are no more then 8k - 14k users online. and that is it! the “commodore 64″ you lindens are using can’t even hold the above mentioned playerbase! stop fooling us. the members/ citizen that DO count, know, this is all a pile of garbage!

even if 10k new people signed in, if it would have been me,  landing at a lagfest with  everyone having purple shirts on and hair like a $5 hooker - i would have went to the big X and logged myself out of the 1fps frame rate of BS.

i am so tired of SL at a the moment, haven’t logged in, this whole past week. there is nothing challening anymore. the big and good places are closed or about to close.
the noobs want just free stuff by begging for money and getting into a hissyfit, when it takes them up to an hour to get of the main greeting area.
no one wants a game like that. its unplayable and i am tired of telling 20 noobs a day, where to get clothes from or where to find a job.

it is not MY job, to tell noobs everything about SL. and then get asked a minute later if i want to  “make out”!

you LL’s are like the republicans…on a big loosing streak!

October 17, 2006

Reuters opens virtual news bureau in Second Life

By Eric Auchard and Kenneth Li

SAN FRANCISCO/NEW YORK (Reuters) - Reuters is opening a news bureau in the simulation game Second Life this week, joining a race by corporate name brands to take part in the hottest virtual world on the Internet.

Starting on Wednesday, Reuters plans to begin publishing text, photo and video news from the outside world for Second Life members and news of Second Life for real world readers who visit a Reuters news site at: http://secondlife.reuters.com/

Created by Linden Lab in San Francisco, Second Life is the closest thing to a parallel universe existing on the Internet. Akin to the original city-building game SimCity, Second Life is a virtual, three-dimensional world where users create and dress up characters, buy property and interact with other players.

More than 900,000 users have signed up to build homes, form neighborhoods and live out alternative versions of their lives in the 3D, computer-generated world. Players spend around US$350,000 a day on average, or a rate of $13 million a year. Usage is growing in rapid double-digit terms each month.

Players buy and sell goods and services using a virtual currency, known as Linden Dollars. An online marketplace allows users to convert the currency into real U.S. dollars, enabling users to earn real money from their activities.

Adam Pasick, a Reuters’ media correspondent based in London, will serve as the news organization’s first virtual bureau chief, using a personal avatar, or animated character, called “Adam Reuters,” in keeping with the game’s naming system.

“As strange as it might seem, it’s not that different from being a reporter in the real world,” Pasick said. “Once you get used to it — it becomes very much like the job I have been doing for years.”

Car maker Toyota, music label Sony BMG, computer maker Sun Microsystems, and technology news company Cnet are among the companies taking part in Second Life. Adidas and American Apparel sell clothes and accessories for people to dress their avatars. Starwood Hotels has built a virtual version of “aloft,” a new hotel chain it plans to open in the real world in 2008.

Reuters will have journalists reporting and writing financial and cultural stories within and about Second Life as part of the London-based company’s strategy to reach new audiences with the latest digital technologies.

“In Second Life, we’re making Reuters part of a new generation,” Reuters Chief Executive Tom Glocer said in a statement. “We’re playing an active role in this community by bringing the outside world into Second Life and vice versa.”

Second Life citizens can stay tuned to the latest headlines by using a feature called the Reuters News Center, a mobile device that users can carry inside the virtual environment. Stories will focus on both the fast-growing economy and culture of Second Life and also include links to Reuters news feeds from the outside world, ranging from Baghdad to Wall Street.

Pasick said Reuters was not bending any editorial rules to operate in a world that blends fiction with reality.

“Being unbiased, being accurate, being fast, all the things that Reuters strives for, they hold true in just about any environment in which you would want to report the news,” he said.

Residents of Second Life who read a Reuters story that interests them can, with the click of a button, go to a community center called Reuters Atrium to meet others to discuss the latest events in both the real and virtual worlds.

Read an interview with Pasick at: http://blogs.reuters.com/mediafile

October 16, 2006

US Congress launches probe into virtual (Second Life) economies

Pay your Gaming Taxes Bitchez!

Mon Oct 15, 2006 10:10pm PDT

By Adam Reuters

SECOND LIFE, Oct 16 (Reuters) - Booming virtual economies in online worlds such as Second Life and World of Warcraft have drawn the attention of a U.S. congressional committee, which is investigating how virtual assets and incomes should be taxed.

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“Right now we’re at the preliminary stages of looking at the issue and what kind of public policy questions virtual economies raise — taxes, barter exchanges, property and wealth,” said Dan Miller, senior economist for the Joint Economic Committee. “You could argue that to a certain degree the law has fallen (behind) because you can have a virtual asset and virtual capital gains, but there’s no mechanism by which you’re taxed on this stuff,” he said.

The increasing size and public profile of virtual economies, the largest of which have millions of users and gross domestic products that rival those of small countries, have made them increasingly difficult for lawmakers and regulators to ignore.

For example, in Second Life up to US$500,000 in user-to-user transactions take place every day, and the economy is growing by 10 to 15 percent a month.

“Ownership, property rights, all that stuff needs to be decided. There’s just too much money floating around,” game designer Sam Lewis, who trained as an economist and has worked on games such as Star Wars Galaxies, said in a telephone interview. “The tax laws don’t know how to behave because these are virtual items: ones and zeros on a database we’re allowing you to play in,” he said.

Even if it is inevitable, Lewis is not exactly looking forward to having real-life tax authorities enter the virtual world.

“I’m a designer that thinks any sort of boundaries or rules actually give you an interesting challenge to overcome, but off the top of my head I don’t particularly want the IRS coming in,” he said.

The rapid emergence of virtual economies has outstripped current tax law in many areas, but there are some clear-cut guidelines that already apply. For example, people who cash out of virtual economies by converting their assets into real-world currencies are required to report their incomes to the IRS and other national tax authorities, depending on where they live in the real world.

Less clearly defined is how to deal with virtual income and capital gains that never leave the virtual economy. In the real world if you earn income or own an asset that increases in value, you are usually required to pay taxes. In a virtual economy the situation is unclear.

“Let’s say the IRS decides they want a valuation of your assets. We don’t have a stock market where we can as of the 31st of December, these assets went up, these went down,” Lewis said.

Miller of the Joint Economic Committee, who became interested in the issue when he began exploring some of the virtual worlds in his free time, said he has an open mind about how real world tax authorities should interact with virtual economies.

“We are starting with a blank slate and going through the various dimensions of virtual economies, and seeing where they might intersect with public policy,” he said. Miller hopes to have a rough draft of his report done by the end of the year, although he admitted that some of his colleagues may need some convincing.

“I found that talking about this issue with some of the other economists on the committee, they are not really familiar with what a virtual economy is.

The idea of Second Life or World of Warcraft or some of these other synthetic universes, they have trouble wrapping their head around it. So there’s an educational hurdle to overcome here,” he said.

However, there are probably some on Capitol Hill who won’t require much explanation.

“I can almost guarantee that there are some members of Congress spending time in Second Life or World of Warcraft,” Miller said.

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Whoever this freaking Genius is… he must be Republican!

I just think he should be Orbitted in Second Life, with gray Goo hanging off his Pixel Ass!

Taxes in a GAME/ Virtual Reality? You gotta be shitting me!

October 12, 2006

My Reply to the Second Life 1300 Club & the Weird

 Second Life’s 1300 Club

woo double woo, 1300! is this a highschool or myspace popularity contest? top blog on wordpress…sheesh Torley, that is a sad statement, considering, most people are upset at the crappy business/ grid/ game you lindens are delievering.
and now we are back to ” baking textures ” , just to be told by someone ” hey image is missing “.
ctrl, alt & d, client doesn’t work at all times.
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and this comment just hit the fan:

nicevil Says:

DeathOctober 11th, 2006 at 11:57 am
I have a question. What happens to your character in Second Life if you die in your Real Life ?
What happens to all your items and property ? Who inherits it ?

Maybe Second Life should have a system that allows you to write your will.

All that time and effort invested in Second Life shouldn’t go to waste. Don’t you think ?

I wrote a piece about death in an online world. Do read it if you’d like.

http://nicevilblogs.wordpress.com/2006/09/12/virtual-worlds-taking-over-real-worlds

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i almost choked on my morning coffee, reading this, hahaha! people, SL is NOT real, when you die, do you really worry what will happen to your AV in game, unless your name falls under the “Anshechung Community, and you make multi $ real life bucks. but i am sure they have their uncles and cousins taking care of their money market.

i would  worry more about my rl assets then anything pertaining my gaming world. and if that bothers you that much or makes you worrysome, its time to turn your machine off and  try something called real life!

October 10, 2006

My Reply at “Security and Second Life Discussion”

 Security and Second Life Discussion

brava LL!

but you guys are running behind times. after what 3-4 years, you guys now decide to implement a ‘ trusted system’?!

come on… this is bollocks and will not work.

i said it before and say it again - to run a game/ virtual world halfway smoothly - you need to fire the “dev intern”and hire someone who knows how to put security and safety measures into your game/ world/ grid..whatever.

what/ who will qualify as a ” trusted member”? someone who has a good credit buero rating, someone that offers you a criminal background check, someone that is a pimp/ ageplay citizen - yet makes SL a good chunk of money?

wth? what defines a ” trusted  member”?!

all i am going to say over and over again, make this game available as a buyable software as any other rpg/ mmorg out there, with a monthly fee, and the ones that don’t like it - can go on yahoo and play ” go fishin “!

allow 1 or 2 avatars per account, put the grids into several ” world/ regions, such as ” mature play, scripters world, business world and on and on.”

but cut the nonsense with these free accounts, license the software per pc/ ip, have ingame csr’s, available who monitor the griefing and grid attacks.

that would involve money - but 6 mill WOW players are a proof that IT can work!

you want a a business, SL… then you have to invest to keep your customer base happy,

or you may go down in history into the same evil destroyer category as ” John Smedley ” from SOE!

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Because soon there is Vanguard- Saga of Heroes” , and it sure does look promising here :